Monster mash patch


















If you are trick-or-treating after dark, use reflective tape on costumes and carry a flashlight. Young children should be accompanied by a responsible adult while trick-or-treating. Know the routes that older, unaccompanied children are planning to take and set a time for them to be home. Children should go out in groups rather than by themselves.

Review treats collected by your children. Tampering with Halloween treats is exceptionally rare, but if any treats show signs of possible tampering, call the Oswego Police Department.

Do not participate in trick-or-treating if you or a household member are sick. Wear an appropriate face mask when in close contact with others. Face masks that are a part of Halloween costumes are not effective against viral spread the way regular cloth or surgical face masks are. As always, do not visit homes that are not participating in trick-or-treating. Residents should turn their porch light on if they are participating, and off if they are not. Thank Reply Share. The rules of replying: Be respectful.

This is a space for friendly local discussions. No racist, discriminatory, vulgar or threatening language will be tolerated.

Be transparent. Use your real name, and back up your claims. Keep it local and relevant. When you already draw a shape in the Monster Mash demo which you would like to texture, use button's option Export a template image…. Export to OBJ file. The current animation frame can be exported to the Wavefront. If a template image is mapped to the mesh and Show template image option in the sub-menu is checked, a material.

Export animation to glTF. The entire textured animation can be exported to the glTF format. To access this feature, switch to the 3 Animate mode and select Export animation as glTF. The export first generates the file in the memory which may cause Monster Mash to crash if the animation being exported is too large. Therefore, make sure to save the project before exporting it. The exported file may be directly imported into a recent version of Blender. After importing the file, make sure to turn on the texture projection in the Viewport Shading menu in Blender.

Individual animation frames are exported as Morph Targets , which are converted to Shape Keys in Blender.

Note that the resulting animation is vertex-based, i. Draw Mode: Click-and-move: Draw a boundary of a main body part or a part that lies in front of already drawn parts. Single click: Select an existing part that is closest to the mouse pointer and lies closest in depth. Double click: Duplicate an existing part and move it in depth to lay behind the other drawn parts. Inflation Mode: Click-and-move: Move a part of the model that is closest to the mouse pointer and lies closest in depth.

Animation Mode: Click: a Create a new control pin so that it is closest to the mouse pointer and lies on a part that is closest in depth or b select already existing control pin that is closest to the mouse pointer and lies closest in depth. Click-and-move: Create and animate a new control pin or just animate closest pin. Right mouse button performs the same actions as the left mouse button with these exceptions: It draws behind already drawn parts.

It selects a part that lies farthest in depth. It creates a new control pin so that it lies on a part that is farthest in depth or selects a control pin that lies farthest in depth. It duplicates an existing part and moves it in depth to lay in front of the other drawn parts. N Start a new project.

Esc Deselect all parts or control pins. Delete or Backspace Remove selected part or control pin. PgUp Move selected layers one step closer in depth.

PgDn Move selected layers one step further in depth. Home Move selected layers closest in depth. End Move selected layers furthest in depth. Warning: The export first generates the file in the memory which may cause Monster Mash to crash if the animation being exported is too large.

Quick Start Follow these three steps to quickly become familiar with the basic usage of Monster Mash. Animation length:. Number of frames to precompute before exporting the sequence. Useful for obtaining animation loops without glitches.

Check this box to resolve the depth during the export. Uncheck for faster exports, which may, however, include interpenetrations. Check this option to also export normals for each frame. The resulting file will be twice as large. Export Cancel. Monster Mash demo. Open project… Import template image… Import background image…. Save project… Export a template for texturing…. Show template image Show background image Show control pins Enable shading.

A new user forum for discussion about Monster Mash is available at forum. From now on, please use this forum instead of the older CGSociety thread. The entire textured animation can be exported to the glTF format , which allows importing the results into various 3D modeling software tested in Blender. Read more….



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