Future command and conquer games


















To get access to all Origin features, please go online. Sign In. Language Preferences. You are currently browsing in the store.

Learn more. Read more. Included with and. Get the Game Add to wishlist. Terms and Conditions. EA User Agreement. Screenshots and Videos. System Requirements. It's great for EA. And we really hope that momentum can continue. I would like to think it's shown the powers that be at EA that this is a franchise that still has value. But what does it mean for the franchise and what can happen next? Jim Vessella: It takes time to have those kind of conversations in a company like EA. I think it's the best thing that could have happened for the franchise.

So if you were to take a dice roll, we rolled an actual 20 on this project! It's the best thing that could have happened to get the franchise back into the conversation with the rest of the leadership around the company. I'm hopeful there's now some really good data here, tangible data between the critical reaction, the player reaction, and the commercial impact to try and say, 'hey, is there something else we should continue to do with the franchise?

We'll have to see where the franchise can go with that, but it's been really good. The community has been incredibly supportive of the project, coming into it with that open mind. And that speaks volumes. That is meaningful and people are paying attention to that. This game has been successful as a remaster tapping into nostalgia, but generally the RTS genre isn't the hottest right now.

It seems to me to be difficult for big new RTS games to find success. Or does the RTS genre still have hope? A lot of these companies Microsoft, Blizzard and everybody has been tackling these remasters as a way to make it back into the momentum of things, with varying success.

But it was a great thing for us to do - a way to quickly try and get the franchise back on PC and to try and re-establish that relationship with the community. But it does come down to economics. They're really big games. They take a really big team. And, if you want to do them well, several years to make. The tools are really complicated. It's really hard to reuse stuff from other genres.

For example, when EA tried to do Generals 2 and said, let's just use the Frostbite engine, that became a real challenge. It's one of the things that ultimately didn't work in that project. And so you really need to have the right technology, the right tools, and the expertise of the right team to tackle a full-fledged RTS game, and have it be up to the quality that you know people would expect these days, with games like StarCraft 2 still defining best in class for the genre.

So it's just big. It's a big investment. And the remasters are a good way to find that middle ground of being able to modernise a lot of things, get that classic RTS feel, but get a little bit of a head start by being able to reuse obviously some of the designs and some of the content. Something I've got my eyes on pretty closely is, Relic is developing Age of Empires 4 in conjunction with Microsoft.

And that is one of those projects - big investment, a really veteran team, a big legacy franchise - and I'm really curious to see how it does. If it does really well, then that's a really strong data point for the genre. And that will allow us to look at the genre and how it's doing. Or vice versa. So I'm rooting for that team!

We wish him the best and hope they knock it out of the park - on behalf of the entire genre! Jim Vessella: We're rooting for them! We're going to look at how the genre continues to play out. That's exactly what the franchise needed right now. In the meantime, while you wait for those guys to prove out the genre, Tiberian Sun and Red Alert 2 remaster next? And the problem with that is it highlights just how much better Westwood was at designing an RTS.

Leech Beam. Aegis Shield. Turbo Charge. Paralysis Whip. RA2's wackier units were the highlights in a mostly conventional army. We have a new Japanese faction with anime-like robo-units and psychic schoolgirls!



0コメント

  • 1000 / 1000