Digital learning game


















In this course, you will learn to define game-based learning and related terminologies, develop strategies for applying game-based learning pedagogy in the classroom, explore and evaluate available digital game-based learning tools and resources, and create lesson plans incorporating game-based learning objectives.

More than a buzzword, game-based learning is the research-based practice of utilizing gameplay in order to teach a wide range of subject-area content standards. In this first module, you will learn to describe the similarities and differences between games, gamification, and game-based learning and create a resource to help teach this terminology to other stakeholders.

There is no question that game-based learning is an engaging and interactive way to learn, but before implementing GBL in the classroom it is important to consider best practice in regards to implementation and impacts to student learning.

In this module, you will investigate some the of the benefits to game-based learning as well as take the first steps towards effectively leveraging games as learning tools in the K classroom. Excited to implement game-based learning in your classroom but not sure where to begin? One of the best ways to begin the shift to implementing game-based learning in the classroom is to take advantage of the wealth of resources available online. But before utilizing a new game, it is critical for teachers to learn to evaluate apps and other digital learning tools.

In this module, you will explore some of the game-based learning resources available, including repositories of existing games and strategies for learning, to evaluate these types of resources before implementing them. Ready to integrate game-based learning into your classroom instruction? The claim on short attention span might ring true today because of the dynamic and fast-paced nature of technological advancements.

However, the anti-social behavior element might not, as more and more games are developed for social play. While some games do not allow face-to-face interactions, they mirror real-world communication that could prove useful in personal and business transactions.

Others argue that implementing either a fully digital game-based curriculum or even one that relies heavily on games requires additional equipment, software, and training of teachers, thus increasing costs. Some believe that playing games distract learners from attaining other valuable skills.

There are debates on whether or not digital game-based learning will prevail in the next 10 years or so, but it cannot be denied that it is thriving. Although more studies need to be done and more games have to be developed to prove its lasting power in the field of education, game-based learning can offer many advantages when done properly. In the meantime, educators can take advantage of the multiple learning scenarios it presents to engage their audience.

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Sign In with LinkedIn. Already have an account? Login here. Learn More. Encourages students to help and learn from each other by sharing notes and text. Teacher intervention opportunities allow learning to happen in the moment.

Create unique, interactive learning experiences in no time. You control the flow of the game, so you can intervene whenever you need. Keep students engaged and connected at all ability levels. Open-ended questions allow students to participate at their own level of learning. Collaborative team-building gives individuals a chance to shine—and everyone else the motivation to help them succeed.

They worked together and had really rich discussions where they were debating with each other and going back to the text for evidence. The kids absolutely loved it. Play free for 30 days and get total access! THEN subscribe to a monthly or annual membership OR get another 30 days free when you recommend us to your district.

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