This will prevent your game from being played if it's not on the allowed list of sites. Open "Game Settings" from your "Resources" tree. Select the "Loader" section. Enter the sites that you want to allow into the "Site Lock" field, separated by a comma with no space. For example, newgrounds. While on this screen, enter your home page into the "Your Home Page" field, if you have one.
This will let players who play your game get linked to your site. Export the game as Flash. Once you're satisfied with your game, you can export it into the Flash format. This will let you upload the game to a site that hosts Flash games, or to your own website. Click Publish select Web and then click Flash. Save the file to an easy-to-find location on your computer. Publish the game.
Once you have your Flash. SWF file, you can upload it to the host of your choice. There are a variety of sites online that host Flash games, and some may even let you make money from ad revenue with your game.
You can also upload your game to your own website, but you'll want to ensure that you have the bandwidth to cater to players if the game gets popular. See this guide for uploading your game to your own web site. If you want to upload your game to a site like Newgrounds or Kongregate, you will need to create an account and then go through the upload process for the site. The terms and conditions will vary from site to site. If you want to publish your game to the Stencyl Arcade, you can do so from within the Stencyl Program.
Click Publish select Stencyl and then click Arcade. The game will be automatically uploaded, so make sure you're happy with the name before doing this.
Stencyl Arcade has an 8 MB file size limit. Part 3. Download and install Construct 2. This program allows you to create HTML5 games with very little coding.
You will have to assign some variables, but this is all done through menus with no actual coding required. Construct 2 is free, though some features are limited unless you upgrade. The free version cannot publish to any other platforms than HTML5. Create a new project. When you first start Construct 2, you will be greeted with a Welcome menu. Click "New Project" link to begin a new game. There are also a couple of included examples that you can use to see how basic games are created. When creating a new project, you will be given a list of templates.
For your first project, you'll probably want to start with an empty project. This will allow you to get a hang of the basics without templates getting in the way.
Adjust your project settings. In the left frame of the project window, you will see a series of items in the Properties frame. You can use this to set your screen size and enter in your game and company information. Insert a background. Double-click the layout. Select "Tiled background" from the General section. Click on your layout to place the background. This will open the background editor. You will need to create your own using image editing software, or download textures from a variety of locations online.
Set background to the size of the layout. Do this by selecting the background object and changing the size in the Properties frame. Change layer name and lock it. You'll want to lock the layer to prevent accidentally moving it while placing other objects. Click the "Layers" tab on the right side of the screen.
Select the layer, and click the Pencil icon. Name the layer "Background", and then click the "Padlock" button to lock the background.
Create a new layer. Rename it to "Main". This will be the layer that most of your game objects reside on. Ensure that the Main layer is selected before continuing. Add inputs for your game. In Construct 2, your inputs will need to be added as objects to your game. They are invisible, and will enable keyboard and mouse use throughout the project.
Double-click your layout and select "Mouse" from the Input section. Do the same to insert the "Keyboard" object. Add objects. It's time to start adding some game objects to your layout. Double-click the layout and select "Sprite" from the General section. Use the crosshairs to choose where you want to place the sprite. The image editor will open, allowing you to either load an existing sprite or create a new one. When you select the sprites on your layout, the sprite's properties will load in the left frame.
Change the sprite's name so that you can identify and refer to it easier. Add behaviors to your objects. To add a behavior, click the object you want to add a behavior full to select it. A list of available behaviors will appear. Behaviors are pre-configured pieces of logic that allow you to quickly add functionality to your objects. You can choose from a wide variety of premade behaviors that can perform a wide range of functions.
For example, to make the floor solid, give it the "Solid" behavior. To move the player-character in eight directions, give it the "8 direction movement" behavior. Change behavior properties. You can edit existing behaviors to customize the the way your objects work. Get every upgrade automatically. No coding required Flow-based visual logic builder lets you start creating logic quickly, without coding.
Everything included No additional software is needed. Edit sprites and logic directly inside the game. Make money Sell your apps on Android, Apple, or Amazon app stores. Download Save File. Collision Shapes and Object Settings. Build Your First Levels. Making it Unique. Actions Effects and Logic. Animated Menus and Game Sounds.
Making Multiple Game Modes. Coin Shop and Multiple Characters. Tips Tricks and Hacks. New Buildbox World Android Update!
About Buildbox Buildbox is the world's first software that truly allows anyone to create amazing games regardless of technical skill. Due to its unique user interface, making games becomes a fluid process that doesn't require any scripting, programming or software design experience. There are several books about ActionScript available on Amazon and other stores, along with a large number of tutorials and examples online.
Download Flash Professional. This program costs money, but is the best way to create Flash programs quickly. There are other options available, including open-source options, but they often lack compatibility or take longer to accomplish the same tasks.
Flash Professional is the only program you will need to start creating games. Part 2. Understand the basic building blocks of AS3 code. When you are creating a basic game, there are several different code structures that you will be using. There are three main parts of any AS3 code: Variables - This is how your data is stored. Data can be numbers, words strings , objects, and more. Variables are defined by the code var and must be one word. Create an object. ActionScript is used to affect objects in Flash.
In order to make a game, you will need to create objects that the player will interact with. Depending on the guides you are reading, objects may be referred to as sprites, actors, or movie clips. For this simple game, you will be creating a rectangle. Open Flash Professional if you haven't already. Create a new ActionScript 3 project.
This panel may be in different locations depending on the configuration of Flash Professional. Draw a rectangle in your Scene window. Select the rectangle using the Selection tool. Assign properties to the object. With your newly-created rectangle selected, open the Modify menu and select "Convert to Symbol". You can also press F8 as a shortcut.
In the "Convert to Symbol" window, give the object an easily recognizable name, such as "enemy". Find the Properties window. At the top of the window, there will be a blank text field labeled "Instance name" when you hover over it.
Name it the same as you did when you converted it to a symbol "enemy". This creates a unique name that can be interacted with through AS3 code.
Each "instance" is a separate object that can be affected by code. You can copy the already created instance multiple times by clicking the Library tab and dragging the instance onto the scene. Each time you add one, the name will be changed to designate that it's a separate object "enemy", "enemy1", "enemy2", etc. When you refer to the objects in the code, you simply need to use the instance name, in this case "enemy". Learn how you can change the properties of an instance.
Once you have an instance made, you can adjust the properties through AS3. This can let you move the object around the screen, resize it, and so on. You can adjust properties by typing the instance, followed by a period ". The Y-axis is calculated from the top of the scene. A - number will flip the object. Examine the trace command.
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